| Possessed By |
| Ahroun |
| Barbarians |
| Duelist |
| Fencers |
| Gang Members |
| Knights |
| Lancers |
| Police |
| Thugs |
| |
With something in your hands, you're a force to be reckoned with. Anything and everything, from chairs, spoons and sticks on up to clubs, swords, cars, Klaives, and glaves can be used to damaging effect. Yes, I said cars. Garou are primarily supernaturally physical characters, and using a "Blue Punch Buggy" is not at all out of the question.
Melee Retests are used when you're using a up-close-and-personal kind of weapon. It defines your level of skill in such matters, and is used in those given situations. It's handy to have around when someone jams your gun, or when they have a weapon of their own... as no matter how nice your claws are, if a character with a pole-arm keeps you at reach, you'll never get to use them.
Klaive Dueling was at one time a separate ability, but has been absorbed into a Melee Specialty. This means that if you have a Specialty in your variety of Klaive (say, a Broadsword), you can also use the Klaive Dueling Specialty in regards to Klaive on Klaive combat. This is handy for Honorable Challenges.
| * | |
Novice: You've got the basics of fencing under your belt. |
| ** | |
Practiced: Trophies from local competitions gather dust on your shelves. |
| *** | |
Competent: You've attained skill with several different kinds of weapons. |
| **** | |
Expert: If you can grab it, you can use it as a deadly weapon. |
| ***** | |
Master: You have a widespread reputation as an extremely dangerous opponent with a myriad of weapons. |
| |